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[GameLink] Fruity Crown (Playson)
ReelSize: 4x5
Paylines: 100 Line
Provider: Playson
Features: ExpandingWild
Please note the position of each line is different in each reel, so when deducting the repeated symbol, in fact the repeated part deducted by each line is different. From the perspective of 100 lines of this game, there will be 100 different RTP, which will be very troublesome to count.
Therefore, in practice, other processing methods will be adopted, for example only one line is used to calculate, and the others are regarded as errors. Or use the same symbols for all lines. For the second reel, the 4 situations in which the wild appears on the reel are 1-3-5-4,4-1-3-5,5-4-1-3,3. -5-4-1, no matter where the wild is parked, the deducted symbol is the same as 3, 4, 5, so that the RTP of each line can be the same, and there is a lot of less trouble in calculation .
If the reader wants to calculate 100 different RTPs, is there any faster way? You can refer to the spreadsheet below, which is also the actual practice of this game.
Calculate what the deducted symbol is for each row of the reel, then calculate the number of combinations of 100 lines, and then add the average to get the RTP of the entire game.
Note: The reel strips used in the par sheet may not be the real strips of the game.
Parsheet_06 - Fruity Crown (Playson)
ReelSize: 4x5
Paylines: 100 Line
Provider: Playson
Features: ExpandingWild
Game Instructions
This game is a very basic feature in Line Game, called Expanding Wild, the feature is that when the wild appears on the reel, the wild will expand up and down, turning into the entire reel is wild to increase the connection score.Model Descriptions
Base Game
First of all, the new part of the model is W1~WN4. The weight of W will be increased by 4 times, because any position in the reel can be connected by wild. Next, there are additional symbols O1~ON4 below the symbols table. When H1~N4 and W appear on the reel at the same time, only one connection will be counted, so the repeated part needs to be deducted.Please note the position of each line is different in each reel, so when deducting the repeated symbol, in fact the repeated part deducted by each line is different. From the perspective of 100 lines of this game, there will be 100 different RTP, which will be very troublesome to count.
Therefore, in practice, other processing methods will be adopted, for example only one line is used to calculate, and the others are regarded as errors. Or use the same symbols for all lines. For the second reel, the 4 situations in which the wild appears on the reel are 1-3-5-4,4-1-3-5,5-4-1-3,3. -5-4-1, no matter where the wild is parked, the deducted symbol is the same as 3, 4, 5, so that the RTP of each line can be the same, and there is a lot of less trouble in calculation .
If the reader wants to calculate 100 different RTPs, is there any faster way? You can refer to the spreadsheet below, which is also the actual practice of this game.
Calculate what the deducted symbol is for each row of the reel, then calculate the number of combinations of 100 lines, and then add the average to get the RTP of the entire game.
Simulation Result
File Download
Here is the par sheet of this game, if you are interested, you can download the par sheet file for research.Note: The reel strips used in the par sheet may not be the real strips of the game.
Parsheet_06 - Fruity Crown (Playson)
[遊戲連結] Fruity Crown (Playson)
滾輪大小:4x5
連線方式:100 Lines
遊戲開發商:Playson
遊戲特色:延展百搭
這邊有一個要特別注意的地方,因為每一條線在每一輪的位置都不太一樣,因此在扣除重複圖標的時候,實際上每條線扣掉的重複部分都是不一樣的。以這款遊戲100線來看,就是會有100種不同的RTP,算起來會很麻煩。
因此實務上會採用其他處理方式,比方說只用一條線去算,其他就當成是誤差不去管他;另一種作法就是筆者在試算表裡面使用的,讓百搭上下出現的圖標都是相同的,以第2滾輪來說,百搭出現在滾輪上的4種情形分別是1-3-5-4,4-1-3-5,5-4-1-3,3-5-4-1,不論百搭停在哪一格,被扣除的圖標都一樣是3,4,5,這樣一來就可以讓每一條線的RTP是相同的,計算上少了很多麻煩。
那如果讀者想要把100條不同的RTP算出來,有沒有什麼比較快的方式呢?可以參考下面的試算表,也是這款遊戲的實際做法
首先針對滾輪的每一列去計算被扣除的圖標是什麼,接著在右側將100條線的組合數分別計算出來,接著加總平均之後就可以得到整個遊戲的RTP了。
注意:試算表中使用滾輪未必為遊戲真實滾輪。
模型教學06 - 延展百搭 FruityCrown(Playson)
滾輪大小:4x5
連線方式:100 Lines
遊戲開發商:Playson
遊戲特色:延展百搭
特色介紹
這次要教學的模型,在Line Game裡面算是很基本的玩法,叫做延展百搭(Expanding Wild),特色就是當百搭出現在盤面上時,百搭會上下延展開來,變成整個滾輪都是百搭來增加連線得分。模型說明
主遊戲算法
首先,這次模型新增的部分,是W1~WN4部分,W的權重會增加為4倍,因為整輪任意位置出現百搭都可以連線。再來是圖標表格下方多出了O1~ON4的代號,當H1~N4與W同時出現在滾輪上時,只會計算一次連線,因此需要把重複的部分扣除掉。這邊有一個要特別注意的地方,因為每一條線在每一輪的位置都不太一樣,因此在扣除重複圖標的時候,實際上每條線扣掉的重複部分都是不一樣的。以這款遊戲100線來看,就是會有100種不同的RTP,算起來會很麻煩。
因此實務上會採用其他處理方式,比方說只用一條線去算,其他就當成是誤差不去管他;另一種作法就是筆者在試算表裡面使用的,讓百搭上下出現的圖標都是相同的,以第2滾輪來說,百搭出現在滾輪上的4種情形分別是1-3-5-4,4-1-3-5,5-4-1-3,3-5-4-1,不論百搭停在哪一格,被扣除的圖標都一樣是3,4,5,這樣一來就可以讓每一條線的RTP是相同的,計算上少了很多麻煩。
那如果讀者想要把100條不同的RTP算出來,有沒有什麼比較快的方式呢?可以參考下面的試算表,也是這款遊戲的實際做法
首先針對滾輪的每一列去計算被扣除的圖標是什麼,接著在右側將100條線的組合數分別計算出來,接著加總平均之後就可以得到整個遊戲的RTP了。
模擬結果
檔案下載
以上就是這一款遊戲的模型教學,有興趣的可以自行下載試算表研究注意:試算表中使用滾輪未必為遊戲真實滾輪。
模型教學06 - 延展百搭 FruityCrown(Playson)
留言
前輩,請問你在模擬中如何得出遊戲的波動呢?或者說如何計算遊戲的波動
回覆刪除一般是看贏分倍數的標準差
刪除