Latest Entries
English | 繁體中文
[GameLink] Dragon Gems (Skywind)
ReelSize: 3x5
Paylines: 10 Line
Provider: Skywind
Features: BothWay、ExpandingWild, StickyWild, Respin
Another feature is that all paylines are scored in both directions, and the 5-of-a-kind will be counted twice.
First, calculate the both-way compensation and the Expanding Wild part for 8 tables. Use 000 as an example here. Because the 5-of-a-kind is calculated twice (from left to right and right to left), the score on the 5-of-a-kind is doubled.
After the 8 tables are calculated, the next step is to calculate the ratio of each state.
One thing to note is that respin need a new wild, so some situations where respin is impossible should be ruled out. (Red background)
Finally, summation the average state of each round of respins, you can get the average number of games played in each state in one spin. After weighting, you can get the final RTP of the main game.
Note: The reel strips used in the par sheet may not be the real strips of the game.
Parsheet_24 - Dragon Gems (Skywind)
ReelSize: 3x5
Paylines: 10 Line
Provider: Skywind
Features: BothWay、ExpandingWild, StickyWild, Respin
Game Instructions
The feature of this game is ExpandingWild, and after extension, it will be locked on the reel, and then respin. If there is a new Wild, you can continue to respin until there is no new wild.Another feature is that all paylines are scored in both directions, and the 5-of-a-kind will be counted twice.
Model Descriptions
Base Game
Although this game has only base game, it has 8 tables to present it. Different tables will be switched according to the different lock states of the wild. Use 000/001/010/100/011/101/110/111 to represent 8 lock states.First, calculate the both-way compensation and the Expanding Wild part for 8 tables. Use 000 as an example here. Because the 5-of-a-kind is calculated twice (from left to right and right to left), the score on the 5-of-a-kind is doubled.
After the 8 tables are calculated, the next step is to calculate the ratio of each state.
One thing to note is that respin need a new wild, so some situations where respin is impossible should be ruled out. (Red background)
Finally, summation the average state of each round of respins, you can get the average number of games played in each state in one spin. After weighting, you can get the final RTP of the main game.
Simulation Result
File Download
Here is the par sheet of this game, if you are interested, you can download the par sheet file for research.Note: The reel strips used in the par sheet may not be the real strips of the game.
Parsheet_24 - Dragon Gems (Skywind)
[遊戲連結] Dragon Gems (Skywind)
滾輪大小: 3x5
連線方式: 10 Line
遊戲開發商: Skywind
遊戲特色: 雙向賠付、延展百搭、黏性百搭、重轉
另一個特色是所有得分線都是雙向計分的,五連線會計算兩次。
首先針對8張表先計算雙向賠付及延展百搭的部分,這邊以000為例。因為五連線會計算兩次(從左到右和右到左),所以在五連線得分有乘上2倍。
八張表算完之後,接著就是計算每個狀態出現的比率。
需要注意的地方是,重轉需要出現一個新的百搭,所以有些不可能重轉的情況就要排除掉。(紅底)
最後把每一輪重轉的平均狀態加總起來,就可以得到一次旋轉平均會玩到每種狀態幾場,加權過後就可以得到最後的主遊戲平均得分。
注意:試算表中使用滾輪未必為遊戲真實滾輪。
模型教學24 - Dragon Gems (Skywind)
滾輪大小: 3x5
連線方式: 10 Line
遊戲開發商: Skywind
遊戲特色: 雙向賠付、延展百搭、黏性百搭、重轉
特色介紹
這款遊戲的特色是百搭可以延展,並且延展後會鎖定在滾輪上,接著重新旋轉一次。如果出現新的百搭,可以再繼續旋轉,直到沒有新的百搭為止。另一個特色是所有得分線都是雙向計分的,五連線會計算兩次。
模型說明
主遊戲算法
這款遊戲雖然只有一個主遊戲,但他設計了8張表來呈現。依據百搭的鎖定狀態不同會切換不同的表,這邊用000/001/010/100/011/101/110/111代表8種鎖定狀態。首先針對8張表先計算雙向賠付及延展百搭的部分,這邊以000為例。因為五連線會計算兩次(從左到右和右到左),所以在五連線得分有乘上2倍。
八張表算完之後,接著就是計算每個狀態出現的比率。
需要注意的地方是,重轉需要出現一個新的百搭,所以有些不可能重轉的情況就要排除掉。(紅底)
最後把每一輪重轉的平均狀態加總起來,就可以得到一次旋轉平均會玩到每種狀態幾場,加權過後就可以得到最後的主遊戲平均得分。
模擬結果
檔案下載
以上就是這一款遊戲的模型教學,有興趣的可以自行下載試算表研究注意:試算表中使用滾輪未必為遊戲真實滾輪。
模型教學24 - Dragon Gems (Skywind)
留言
張貼留言