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[GameLink] Lucky Twins (MG)
ReelSize: 3x5
Paylines: 9 Line
Provider: MicroGaming
Games with more than one line are called multi-line games, and the number of lines varies according to the size of the reel size and the features. There are less than 1/3/5, and even more than 100. Although the direction of each line is different, it is the same for the RTP. (Some game features will make the RTP of each line a little different, and I will introduce you later. EX: independent reel, expanding wild, etc., which are related to the reel strip.) Therefore, the calculation of multi-line games is actually all It is handled as a single-line game.
2-of-a-kind is the new scatter symbol algorithm this time. The scatter symbol does not need to be continuous and does not need to be on the same line. As long as the number of symbols appearing on the reels reaches the threshold, the payment can be get. Take this game as an example. As long as there are 3 scatter symbols anywhere on the reels, you can get twice the total bet (9*2=18 points).
The calculation is to multiply the number of scatter symbols by the height of the reels, which represents the number of combinations of scatter symbols that can appear on the reel. This is based on the premise that there will be no two scatter symbols in the same reel at the same time, so it can be counted. Usually the scatter symbols are designed to avoid the situation of two in the same reel.
The above is the new part of the model this time. Compared with single-line games, the hits part cannot be used directly. Usually the hit rate will be obtained directly by simulation, of course you can also run the population of the first 3 reels, but because the hit rate converges quickly, the efficiency of simulation will be higher. The following is the spreadsheet for this time. Interested readers can download the study by themselves.
Note: The reel strips used in the par sheet may not be the real strips of the game.
Parsheet_03 - Lucky Twins (MG)
ReelSize: 3x5
Paylines: 9 Line
Provider: MicroGaming
Game Instructions
Starting from this game, in order to save modeling time, there is no guarantee that the reel strip in the spreadsheet will be exactly the same as in the real game, but it will ensure that there are parts that have been taught. Therefore, RTP may differ greatly from the real game, but it does not affect the learning of the characteristic algorithm.Games with more than one line are called multi-line games, and the number of lines varies according to the size of the reel size and the features. There are less than 1/3/5, and even more than 100. Although the direction of each line is different, it is the same for the RTP. (Some game features will make the RTP of each line a little different, and I will introduce you later. EX: independent reel, expanding wild, etc., which are related to the reel strip.) Therefore, the calculation of multi-line games is actually all It is handled as a single-line game.
Model Descriptions
Base Game
The following is the spreadsheet of this game. Compared with the 3 reels in the previous single-line game, there are 2/4/5 more connections. Then there will be no wild connections this time, so you can deduct less overlaps. part.2-of-a-kind is the new scatter symbol algorithm this time. The scatter symbol does not need to be continuous and does not need to be on the same line. As long as the number of symbols appearing on the reels reaches the threshold, the payment can be get. Take this game as an example. As long as there are 3 scatter symbols anywhere on the reels, you can get twice the total bet (9*2=18 points).
The calculation is to multiply the number of scatter symbols by the height of the reels, which represents the number of combinations of scatter symbols that can appear on the reel. This is based on the premise that there will be no two scatter symbols in the same reel at the same time, so it can be counted. Usually the scatter symbols are designed to avoid the situation of two in the same reel.
The above is the new part of the model this time. Compared with single-line games, the hits part cannot be used directly. Usually the hit rate will be obtained directly by simulation, of course you can also run the population of the first 3 reels, but because the hit rate converges quickly, the efficiency of simulation will be higher. The following is the spreadsheet for this time. Interested readers can download the study by themselves.
Simulation Result
Comparing the simulation results of line 1 and line 9 here, you can see that the RTP is the same.File Download
Here is the par sheet of this game, if you are interested, you can download the par sheet file for research.Note: The reel strips used in the par sheet may not be the real strips of the game.
Parsheet_03 - Lucky Twins (MG)
[遊戲連結] Lucky Twins (MG)
滾輪大小:3x5
連線方式:9 Lines
遊戲開發商:MicroGaming
超過1線的遊戲,就叫做多線遊戲,依據盤面大小及特色不同線數會有些差異。少一點的有1/3/5條,多一點的甚至會到100條。雖然每一條線的走向都不一樣,但對於期望值而言都是相同的。(有些遊戲特色會讓每條線的返獎率有些差異,之後會再跟大家介紹。EX:獨立滾輪,百搭擴展等等跟盤面有關的特色。)因此多線遊戲在計算上,其實都是當成單線遊戲在處理。
2連線組合再往下是這次新增的分散圖標算法,分散圖標就是可以不用連續並且也不用長在同一條線上,只要出現在盤面上的數量有達到門檻就可以得分了。以這款遊戲為例,畫面上任意位置只要出現3個分散圖標,就可以得到總押注的2倍(9*2=18分)。
計算上就是將分散圖標的數量再乘上滾輪高度,代表該滾輪可以出現的分散圖標組合數。這有一個前提就是同一輪不會同時出現2個分散圖標,才能這樣算,通常分散圖標在設計上都會避開同一輪出現2顆的情況,不過有些遊戲也是會打破這個限制,之後會再跟大家分享這種分散圖標的算法。
以上就是這一次模型新增的部分,跟單線遊戲比起來,中獎率(Hits)部分就沒辦法直接使用了。通常中獎率都會直接用程式跑模擬取得,當然也可以跑前3滾輪的母體,但因為中獎率收斂得很快,所以用模擬的效率會比較高。下面是這次的試算表,有興趣的讀者可以自行下載研究。
注意:試算表中使用滾輪未必為遊戲真實滾輪。
模型教學03 - Lucky Twins(MG)
滾輪大小:3x5
連線方式:9 Lines
遊戲開發商:MicroGaming
特色介紹
從這款遊戲開始,為節省建模時間,不保證試算表中的滾輪表與真實遊戲中完全相同,但會確保有教學到的部分都有出現。因此RTP可能會與真實遊戲誤差很大,但不影響讀著對於特色算法的學習。超過1線的遊戲,就叫做多線遊戲,依據盤面大小及特色不同線數會有些差異。少一點的有1/3/5條,多一點的甚至會到100條。雖然每一條線的走向都不一樣,但對於期望值而言都是相同的。(有些遊戲特色會讓每條線的返獎率有些差異,之後會再跟大家介紹。EX:獨立滾輪,百搭擴展等等跟盤面有關的特色。)因此多線遊戲在計算上,其實都是當成單線遊戲在處理。
模型說明
主遊戲算法
下面是這款遊戲的試算表,跟上一回單線遊戲的3滾輪比起來,多了2/4/5連線的部分,然後這次不會有百搭連線,所以可以少扣掉重疊的部分。2連線組合再往下是這次新增的分散圖標算法,分散圖標就是可以不用連續並且也不用長在同一條線上,只要出現在盤面上的數量有達到門檻就可以得分了。以這款遊戲為例,畫面上任意位置只要出現3個分散圖標,就可以得到總押注的2倍(9*2=18分)。
計算上就是將分散圖標的數量再乘上滾輪高度,代表該滾輪可以出現的分散圖標組合數。這有一個前提就是同一輪不會同時出現2個分散圖標,才能這樣算,通常分散圖標在設計上都會避開同一輪出現2顆的情況,不過有些遊戲也是會打破這個限制,之後會再跟大家分享這種分散圖標的算法。
以上就是這一次模型新增的部分,跟單線遊戲比起來,中獎率(Hits)部分就沒辦法直接使用了。通常中獎率都會直接用程式跑模擬取得,當然也可以跑前3滾輪的母體,但因為中獎率收斂得很快,所以用模擬的效率會比較高。下面是這次的試算表,有興趣的讀者可以自行下載研究。
模擬結果
這邊擺一下1線和9線的模擬結果比對一下,可以看出來RTP是相同的檔案下載
以上就是這一款遊戲的模型教學,有興趣的可以自行下載試算表研究注意:試算表中使用滾輪未必為遊戲真實滾輪。
模型教學03 - Lucky Twins(MG)
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