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[GameLink] Amazon Queen (WMS)
ReelSize: 3x5
Paylines: 20 Line
Provider: WMS
Features: Both Way
Another new part of the model is free game, which usually first calculates the expected value of one free game, then multiplies it by the average number of free games to get the average payment of the free game, and then adds it to the scatter symbol payment that triggers the free game.
Compared with the previous spreadsheet, there is one more H1 4-of-a-kind and 3-of-a-kind from right to left. Basically the algorithm does not need to modify any special formulas. Here is a place to pay attention to in the design. Consider the connection of H2-WWW-H1. This line is regarded as the 4-of-a-kind of H2 from the left and the 4-of-a-kind of H1 from the right. Some games will give two payments. Some games will only give the one with the higher payment, and you must deduct the repeated connections. This game is a design that gives both payments.
After getting the expectation of free game, then find the average number of free spins.
First calculate the probabilities of retrigger (the probability of 3/4/5 CF), and then put it into the formula of the average number of games. It is recommended that readers can guide this formula by themselves, or use a different algorithm. Let’s take the remaining $N$ free game and the probability of $p3/p4/p5$ to trigger another 10/25/100 games as an example.
Let $E_N$ = The average spins of remaining $N$ spins, then
$E_N = N * E_1$ (The average spins of remaining 20 spins is equivalent of the average spins of remaining 1 spins * 20)
$E_1=(1-p3-p4-p5)*1+p3*(1+E_{10})+p4*(1+E_{25})+p5*(1+E_{100})$
$=1+p3*10*E_1+p4*25*E_1+p5*100*E_1$
(There are 4 possibilities for the remaining 1 game, respectively, the probability of $1-p3-p4-p5$ will only play the remaining 1 game, plus the $p3$ probability to play the remaining 1 game plus 10 games to trigger again The number of games,..., plus $p5$ probability to play the remaining 1 game plus another 100 games to trigger)
$E_1 = 1/(1-p3*10-p4*25-p5*100)$ (After moving to finishing, you can get the average spins of the remaining 1 game)
$E_N = N/(1-p3*10-p4*25-p5*100)$
Then multiply the expectation of a single free spin by the average number of free spins to get the average payment for triggering the free game.
Finally add the average payment of the free game to the scatter symbol payment of base game to get the RTP of this game.
Note: The reel strips used in the par sheet may not be the real strips of the game.
Parsheet_04 - Amazon Queen (WMS)
ReelSize: 3x5
Paylines: 20 Line
Provider: WMS
Features: Both Way
Game Instructions
This game can be regarded as a regular slot game, consisting of a base game and a free game. The game feature is that H1 (orangutan) has both ways payouts. Both ways means that, in addition to the continuous connection from the leftmost reel to the right, the continuous connection from the rightmost reel to the left is also considered a connection, which means that there is twice the connection opportunity, but usually 5-of-a-kind only count once.Another new part of the model is free game, which usually first calculates the expected value of one free game, then multiplies it by the average number of free games to get the average payment of the free game, and then adds it to the scatter symbol payment that triggers the free game.
Model Descriptions
Free Game
Let's start with free game.Compared with the previous spreadsheet, there is one more H1 4-of-a-kind and 3-of-a-kind from right to left. Basically the algorithm does not need to modify any special formulas. Here is a place to pay attention to in the design. Consider the connection of H2-WWW-H1. This line is regarded as the 4-of-a-kind of H2 from the left and the 4-of-a-kind of H1 from the right. Some games will give two payments. Some games will only give the one with the higher payment, and you must deduct the repeated connections. This game is a design that gives both payments.
After getting the expectation of free game, then find the average number of free spins.
First calculate the probabilities of retrigger (the probability of 3/4/5 CF), and then put it into the formula of the average number of games. It is recommended that readers can guide this formula by themselves, or use a different algorithm. Let’s take the remaining $N$ free game and the probability of $p3/p4/p5$ to trigger another 10/25/100 games as an example.
Let $E_N$ = The average spins of remaining $N$ spins, then
$E_N = N * E_1$ (The average spins of remaining 20 spins is equivalent of the average spins of remaining 1 spins * 20)
$E_1=(1-p3-p4-p5)*1+p3*(1+E_{10})+p4*(1+E_{25})+p5*(1+E_{100})$
$=1+p3*10*E_1+p4*25*E_1+p5*100*E_1$
(There are 4 possibilities for the remaining 1 game, respectively, the probability of $1-p3-p4-p5$ will only play the remaining 1 game, plus the $p3$ probability to play the remaining 1 game plus 10 games to trigger again The number of games,..., plus $p5$ probability to play the remaining 1 game plus another 100 games to trigger)
$E_1 = 1/(1-p3*10-p4*25-p5*100)$ (After moving to finishing, you can get the average spins of the remaining 1 game)
$E_N = N/(1-p3*10-p4*25-p5*100)$
Then multiply the expectation of a single free spin by the average number of free spins to get the average payment for triggering the free game.
Finally add the average payment of the free game to the scatter symbol payment of base game to get the RTP of this game.
Simulation Result
File Download
Here is the par sheet of this game, if you are interested, you can download the par sheet file for research.Note: The reel strips used in the par sheet may not be the real strips of the game.
Parsheet_04 - Amazon Queen (WMS)
[遊戲連結] Amazon Queen (WMS)
滾輪大小:3x5
連線方式:20 Lines
遊戲開發商:WMS
遊戲特色:雙向賠付
另一個模型新增的部分是免費遊戲算法,通常就是先算一場免費遊戲的期望值,再乘上平均免費遊戲場次,得到免費遊戲的平均得分之後,再把它加進觸發免費遊戲的分散圖標得分上。
跟先前的試算表比起來,多了一個從右往左算的H1四連線和三連線,基本上算法一樣不用特別修改什麼公式。這邊提一個設計上需要注意的地方,考慮H2-W-W-W-H1的連線,這條線從左邊算是H2的四連線,從右邊算則是H1的四連線,有些遊戲會兩種得分都給,有些遊戲會只給分數比較高的那一個,就必須要把重複地連線扣除掉,這款遊戲則是屬於兩種得分都會給的設計。
得到免費遊戲期望之後,接著是求出免費遊戲的平均場次
首先算出可以再觸發的各種機率(3/4/5個CF的連線機率),再套進平均場次的公式裡面,在這邊建議各位讀者可以自己導一次這個公式,或是用不同的算法推導看看,這邊以剩下$N$場免費遊戲及$p3/p4/p5$機率再觸發10/25/100場為例推導一次給讀者看
設$E_N$ = 剩下$N$場遊戲的平均遊戲場次,則
$E_N = N * E_1$ (剩下20場的平均場次與剩下1場的平均場次*20相同)
$E_1=(1-p3-p4-p5)*1+p3*(1+E_{10})+p4*(1+E_{25})+p5*(1+E_{100})$
$=1+p3*10*E_1+p4*25*E_1+p5*100*E_1$
(剩下1場有4種可能,分別為$1-p3-p4-p5$的機率只玩剩下的1局,加上$p3$機率玩剩下這1場再加上10場的再觸發場次,...,再加上$p5$機率玩剩下這1場再加上再觸發100場)
$E_1=1/(1-p3*10-p4*25-p5*100)$ (移向整理過後可以得到剩下1場的平均場次)
$E_N = N/(1-p3*10-p4*25-p5*100)$
接著將單場免費遊戲的期望乘上免費遊戲平均場次就可以得到平均觸發免費遊戲的得分
最後將免費遊戲平均得分加進主遊戲的分散圖標得分,就可以得到這一款遊戲的RTP了
注意:試算表中使用滾輪未必為遊戲真實滾輪。
模型教學04 - Amazon Queen(WMS)
滾輪大小:3x5
連線方式:20 Lines
遊戲開發商:WMS
遊戲特色:雙向賠付
特色介紹
這款遊戲算是一款正規的老虎機遊戲,由一個主遊戲和一個免費遊戲組成,遊戲特色是H1(猩猩)有雙向賠付。雙向賠付的意思就是,除了從最左滾輪往右有連續算是連線之外,最右滾輪往左有連續也算是連線,也就是有兩倍的連線機會,不過通常五連線只會算一次。另一個模型新增的部分是免費遊戲算法,通常就是先算一場免費遊戲的期望值,再乘上平均免費遊戲場次,得到免費遊戲的平均得分之後,再把它加進觸發免費遊戲的分散圖標得分上。
模型說明
免費遊戲算法
讓我們先從免費遊戲的算法開始看跟先前的試算表比起來,多了一個從右往左算的H1四連線和三連線,基本上算法一樣不用特別修改什麼公式。這邊提一個設計上需要注意的地方,考慮H2-W-W-W-H1的連線,這條線從左邊算是H2的四連線,從右邊算則是H1的四連線,有些遊戲會兩種得分都給,有些遊戲會只給分數比較高的那一個,就必須要把重複地連線扣除掉,這款遊戲則是屬於兩種得分都會給的設計。
得到免費遊戲期望之後,接著是求出免費遊戲的平均場次
首先算出可以再觸發的各種機率(3/4/5個CF的連線機率),再套進平均場次的公式裡面,在這邊建議各位讀者可以自己導一次這個公式,或是用不同的算法推導看看,這邊以剩下$N$場免費遊戲及$p3/p4/p5$機率再觸發10/25/100場為例推導一次給讀者看
設$E_N$ = 剩下$N$場遊戲的平均遊戲場次,則
$E_N = N * E_1$ (剩下20場的平均場次與剩下1場的平均場次*20相同)
$E_1=(1-p3-p4-p5)*1+p3*(1+E_{10})+p4*(1+E_{25})+p5*(1+E_{100})$
$=1+p3*10*E_1+p4*25*E_1+p5*100*E_1$
(剩下1場有4種可能,分別為$1-p3-p4-p5$的機率只玩剩下的1局,加上$p3$機率玩剩下這1場再加上10場的再觸發場次,...,再加上$p5$機率玩剩下這1場再加上再觸發100場)
$E_1=1/(1-p3*10-p4*25-p5*100)$ (移向整理過後可以得到剩下1場的平均場次)
$E_N = N/(1-p3*10-p4*25-p5*100)$
接著將單場免費遊戲的期望乘上免費遊戲平均場次就可以得到平均觸發免費遊戲的得分
最後將免費遊戲平均得分加進主遊戲的分散圖標得分,就可以得到這一款遊戲的RTP了
模擬結果
檔案下載
以上就是這一款遊戲的模型教學,有興趣的可以自行下載試算表研究注意:試算表中使用滾輪未必為遊戲真實滾輪。
模型教學04 - Amazon Queen(WMS)
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