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[GameLink] Buffalo (Aristocrat)
ReelSize: 4x5
Paylines: 1024 Way
Provider: Aristocrat
Features: WildMultiplier, MultiplierCombo
Here is a summary of the rules of the wild multiplier can be changed. There are usually three variables to choose from: (fixed/random multiple) * (can/not multiplied) x (the connection/all payment are multiplied).
The first two rules should be easy to understand. I will explain the difference of the third variable. The connection score is multiplied. It means that the connection that has passed the wild multiplier will get the multiplier. All payment are multiplied means that all connections on the board will be multiplied regardless of whether the connection has passed the wild multiplier or not.
And the rule of this game belongs to: random multiple * can be multiplied * all payment are multiplied.
The way to deal with multipliers here is to treat multipliers as multiple combinations. For example, in the second reel of H1, the combo is (6+8)*4=56 without special features; assuming that the wild multipliers are all 2, and W and H1 will not appear at the same time, the number of connection combinations will become (6*2+8)*4, which is equivalent to the number of connection combinations of 12 wild and 8 H1.
The multipliers and connection combos are actually interchangeable, and readers can choose a more familiar way to build the model. At the bottom of the symbols table, there is a new table from E1 to EN6. This is for that when the symbol appears at the same time, the symbol will also get multipliers to calculate the number of additional connections.
The calculations here are more complicated, and readers may need to spend more time to understand the details of the calculations.
The following is the calculation of free game and wild multipliers, the same as the previous games.
Note: The reel strips used in the par sheet may not be the real strips of the game.
Parsheet_09 - Buffalo (Aristocrat)
ReelSize: 4x5
Paylines: 1024 Way
Provider: Aristocrat
Features: WildMultiplier, MultiplierCombo
Game Instructions
The model to be taught is almost the same as Parsheet_08. The difference is the multipliers will be multiplied or not.Here is a summary of the rules of the wild multiplier can be changed. There are usually three variables to choose from: (fixed/random multiple) * (can/not multiplied) x (the connection/all payment are multiplied).
The first two rules should be easy to understand. I will explain the difference of the third variable. The connection score is multiplied. It means that the connection that has passed the wild multiplier will get the multiplier. All payment are multiplied means that all connections on the board will be multiplied regardless of whether the connection has passed the wild multiplier or not.
And the rule of this game belongs to: random multiple * can be multiplied * all payment are multiplied.
Model Descriptions
Base Game
Base game is the basic 1024 way and has no other features.Free Game
In free game, there are multiple connections that appear on the reels, you need to calculate the symbols in the upper and lower 3 symbols of the wild to add a few more connections.The way to deal with multipliers here is to treat multipliers as multiple combinations. For example, in the second reel of H1, the combo is (6+8)*4=56 without special features; assuming that the wild multipliers are all 2, and W and H1 will not appear at the same time, the number of connection combinations will become (6*2+8)*4, which is equivalent to the number of connection combinations of 12 wild and 8 H1.
The multipliers and connection combos are actually interchangeable, and readers can choose a more familiar way to build the model. At the bottom of the symbols table, there is a new table from E1 to EN6. This is for that when the symbol appears at the same time, the symbol will also get multipliers to calculate the number of additional connections.
The calculations here are more complicated, and readers may need to spend more time to understand the details of the calculations.
The following is the calculation of free game and wild multipliers, the same as the previous games.
Simulation Result
File Download
Here is the par sheet of this game, if you are interested, you can download the par sheet file for research.Note: The reel strips used in the par sheet may not be the real strips of the game.
Parsheet_09 - Buffalo (Aristocrat)
[遊戲連結] Buffalo (Aristocrat)
滾輪大小:4x5
連線方式:1024 Way
遊戲開發商:Aristocrat
遊戲特色:隨機倍數百搭、倍數連乘
這邊整理一下百搭倍數的玩法可以怎麼變化,通常會有三個變因可以選擇:(固定/隨機倍數)x(可/不可連乘)x(該連線/所有得分乘倍)。
前兩項應該很好理解,我這邊說明第3個變因的差別,該連線得分乘倍的意思是說,有經過倍數百搭的連線才會得到倍數,沒經過的就沒有得到倍數。所有得分乘倍則是,不論連線有沒有經過百搭,盤面上的所有連線都會得到倍數。
而這款遊戲的玩法則是屬於:隨機倍數x可連乘x所有得分乘倍
主遊戲是1024路的基本玩法,沒有其他特色,因此主遊戲不多做說明。
這邊處理倍數的方式,是把倍數看成多條組合,比方說第2輪的H1在沒有特色的情況下算法是(6+8)*4=56;假設百搭倍數都是2,並且W與H1不會同時出現,那連線組合數會變成(6*2+8)*4,相當於12個百搭與8個H1的連線組合數。
這邊主要使說明倍數跟連線數其實是可以互換的,讀者可以選擇較熟悉的方式去建立模型。在圖標表格的最下方,有新增一個E1~EN6的區域,這邊是針對百搭與該圖標同時出現時,該圖標也會同時得到倍數的情況去計算額外得到的連線數量。
此處的運算比較複雜,讀者可能需要多花點時間理解裡面的運算細節。
下面是免費遊戲場次與百搭倍數的運算,跟先前遊戲的計算方式相同。
注意:試算表中使用滾輪未必為遊戲真實滾輪。
Parsheet_09 - Buffalo (Aristocrat)
滾輪大小:4x5
連線方式:1024 Way
遊戲開發商:Aristocrat
遊戲特色:隨機倍數百搭、倍數連乘
模型說明
這次要教學的模型,跟模型教學08幾乎完全一樣,差別在於一個倍數會連乘,另一個不會連乘。這邊整理一下百搭倍數的玩法可以怎麼變化,通常會有三個變因可以選擇:(固定/隨機倍數)x(可/不可連乘)x(該連線/所有得分乘倍)。
前兩項應該很好理解,我這邊說明第3個變因的差別,該連線得分乘倍的意思是說,有經過倍數百搭的連線才會得到倍數,沒經過的就沒有得到倍數。所有得分乘倍則是,不論連線有沒有經過百搭,盤面上的所有連線都會得到倍數。
而這款遊戲的玩法則是屬於:隨機倍數x可連乘x所有得分乘倍
主遊戲是1024路的基本玩法,沒有其他特色,因此主遊戲不多做說明。
符號解釋
免費遊戲中,因為盤面上有出現百搭的連線都會得到倍數,因此需要去計算百搭上下3格內的圖標額外增加了幾條連線。這邊處理倍數的方式,是把倍數看成多條組合,比方說第2輪的H1在沒有特色的情況下算法是(6+8)*4=56;假設百搭倍數都是2,並且W與H1不會同時出現,那連線組合數會變成(6*2+8)*4,相當於12個百搭與8個H1的連線組合數。
這邊主要使說明倍數跟連線數其實是可以互換的,讀者可以選擇較熟悉的方式去建立模型。在圖標表格的最下方,有新增一個E1~EN6的區域,這邊是針對百搭與該圖標同時出現時,該圖標也會同時得到倍數的情況去計算額外得到的連線數量。
此處的運算比較複雜,讀者可能需要多花點時間理解裡面的運算細節。
下面是免費遊戲場次與百搭倍數的運算,跟先前遊戲的計算方式相同。
模擬結果
檔案下載
以上就是這一款遊戲的模型教學,有興趣的可以自行下載試算表研究注意:試算表中使用滾輪未必為遊戲真實滾輪。
Parsheet_09 - Buffalo (Aristocrat)
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