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[GameLink] Kitty Glitter (IGT)
ReelSize: 3x5
Paylines: 30 Line
Provider: IGT
Features: SymbolUpgrade, ExtraWild
Spreadsheets of different states are easy to create. Just convert the high pay symbols into wild symbols in sequence. The following is an example of the state where all 4 high pay symbols are upgraded.
The next step is to calculate the expected number of each state. First, define 0-12 states to represent the collection of special wilds, and then fill in the transition probability of each state. (Red background)
The second step is to calculate the average state of each spin, considering the retrigger situation, and then pull it to 75 spins. (Orange background)
Then sort out the average games corresponding to each state, and then calculate the occurrence probability of each state to do the weighting. (Yellow background)
Finally, you can get the average payout of free game.
Note: The reel strips used in the par sheet may not be the real strips of the game.
Parsheet_16 - Kitty Glitter (IGT)
ReelSize: 3x5
Paylines: 30 Line
Provider: IGT
Features: SymbolUpgrade, ExtraWild
Game Instructions
The feature of this game is symbol upgrades, which can also be seen as an extra wild. The rule is that after enough special wilds are collected in free game, the high pay symbol will be converted into a wild symbol until the end of free game.Model Descriptions
Base Game
Wild will not appear in the first reel, and base game has no features, so just use the public version of the spreadsheet.Free Game
Free game is divided into two parts. One is that the expected value of each state must be calculated first, and then the expected number of games for each state is calculated.Spreadsheets of different states are easy to create. Just convert the high pay symbols into wild symbols in sequence. The following is an example of the state where all 4 high pay symbols are upgraded.
The next step is to calculate the expected number of each state. First, define 0-12 states to represent the collection of special wilds, and then fill in the transition probability of each state. (Red background)
The second step is to calculate the average state of each spin, considering the retrigger situation, and then pull it to 75 spins. (Orange background)
Then sort out the average games corresponding to each state, and then calculate the occurrence probability of each state to do the weighting. (Yellow background)
Finally, you can get the average payout of free game.
Simulation Result
File Download
Here is the par sheet of this game, if you are interested, you can download the par sheet file for research.Note: The reel strips used in the par sheet may not be the real strips of the game.
Parsheet_16 - Kitty Glitter (IGT)
[遊戲連結] Kitty Glitter (IGT)
滾輪大小: 3x5
連線方式: 30 Line
遊戲開發商: IGT
遊戲特色: 圖標升級、額外百搭
不同狀態的試算表很容易建立,只要將大獎圖標依序轉換成百搭圖標就可以了,下面以4個大獎圖標都升級的狀態為例。
接著是計算每個狀態的期望場次,首先定義0-12的狀態分別代表蒐集幾個特殊百搭,接著填上每個狀態的轉移機率。(紅底)
第2步是去計算每一局的平均狀態,這邊考慮再觸發的情況,往後拉到75局。(橘底)
接著整理每一種遊戲場次分別對應到的平均狀態場次,再計算出每個遊戲場次的發生機率去做加權。(黃底)
最後就可以得到免費遊戲的平均得分。
注意:試算表中使用滾輪未必為遊戲真實滾輪。
模型教學16 - 圖標升級 Kitty Glitter (IGT)
滾輪大小: 3x5
連線方式: 30 Line
遊戲開發商: IGT
遊戲特色: 圖標升級、額外百搭
特色介紹
這款遊戲的特色是圖標升級,也可以看作是額外的百搭。規則上就是免費遊戲中蒐集到足夠的特殊百搭後,大獎圖標會轉換成百搭圖標直到免費遊戲結束。模型說明
主遊戲算法
這款遊戲百搭不會出現在第一滾輪,主遊戲也沒有什麼特殊特色,因此就用公版的試算表就可以了。免費遊戲算法
免費遊戲分成兩個部分,一個是每種狀態的期望值要先算出來,接著再去計算每種狀態的期望場次。不同狀態的試算表很容易建立,只要將大獎圖標依序轉換成百搭圖標就可以了,下面以4個大獎圖標都升級的狀態為例。
接著是計算每個狀態的期望場次,首先定義0-12的狀態分別代表蒐集幾個特殊百搭,接著填上每個狀態的轉移機率。(紅底)
第2步是去計算每一局的平均狀態,這邊考慮再觸發的情況,往後拉到75局。(橘底)
接著整理每一種遊戲場次分別對應到的平均狀態場次,再計算出每個遊戲場次的發生機率去做加權。(黃底)
最後就可以得到免費遊戲的平均得分。
模擬結果
檔案下載
以上就是這一款遊戲的模型教學,有興趣的可以自行下載試算表研究注意:試算表中使用滾輪未必為遊戲真實滾輪。
模型教學16 - 圖標升級 Kitty Glitter (IGT)
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