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[GameLink] Zeus II (WMS)
ReelSize: 4x5
Paylines: 50 Line
Provider: WMS
Features: Respin, StickySymbol
Then calculate the average combo status and ratio after the feature is triggered for the H1 lock probability of each reel, and finally add it back to the number of combinations of the base game based on the win combo of each status. (Yellow background)
Multiply the expected value of the free game by the number of triggers to get the average pay of the free game. Bring it back to the base game to get the RTP of the entire game.
Note: The reel strips used in the par sheet may not be the real strips of the game.
Parsheet_19 - Zeus II (WMS)
ReelSize: 4x5
Paylines: 50 Line
Provider: WMS
Features: Respin, StickySymbol
Game Instructions
The feature of this game is that when 1st reel appears full H1 or W, H1 and W will be locked on the reel and get 2 respins. The wild and H1 that appear during the respin will continue to be locked on the reel, The payment will be calculated when respin is over.Model Descriptions
Base Game
Only the H1 part of base game needs to be adjusted. First, the number of combinations of W1 is deducted from the part that will trigger the respin. This part only counts the H1 connections that do not trigger the feature. (Red background)Then calculate the average combo status and ratio after the feature is triggered for the H1 lock probability of each reel, and finally add it back to the number of combinations of the base game based on the win combo of each status. (Yellow background)
Free Game
The free game is the same as the base game.Multiply the expected value of the free game by the number of triggers to get the average pay of the free game. Bring it back to the base game to get the RTP of the entire game.
Simulation Result
File Download
Here is the par sheet of this game, if you are interested, you can download the par sheet file for research.Note: The reel strips used in the par sheet may not be the real strips of the game.
Parsheet_19 - Zeus II (WMS)
[遊戲連結] Zeus II (WMS)
滾輪大小: 4x5
連線方式: 50 Line
遊戲開發商: WMS
遊戲特色: 重轉、黏性圖標
接著針對每一滾輪的H1鎖定機率去計算觸發特色後的平均連線狀態及比例,最後再依據每個狀態的連線長度加回到主遊戲的連線組合數中。(黃底)
將免費遊戲的期望值乘上觸發場次,就可以得到免費遊戲的平均得分了,帶回主遊戲後界可以得到整個遊戲的RTP了。
注意:試算表中使用滾輪未必為遊戲真實滾輪。
模型教學19 - 重轉 + 黏性圖標 Zeus II (WMS)
滾輪大小: 4x5
連線方式: 50 Line
遊戲開發商: WMS
遊戲特色: 重轉、黏性圖標
特色介紹
這款遊戲的特色是當第一滾輪出現滿滾輪的H1,則盤面上的H1及W會鎖定在盤面上並且獲得2場重轉,重轉中出現的百搭及H1會繼續鎖定在盤面上,重轉結束後才會進行得分結算。模型說明
主遊戲算法
主遊戲算法只有H1的部分需要進行調整,首先將W1的連線組合數量扣除掉會觸發重轉的部分,這部分是只計算沒觸發特色的H1連線。(紅底)接著針對每一滾輪的H1鎖定機率去計算觸發特色後的平均連線狀態及比例,最後再依據每個狀態的連線長度加回到主遊戲的連線組合數中。(黃底)
免費遊戲算法
免費遊戲基本上就是複製主遊戲的算法,沒有需要特別留意的地方。將免費遊戲的期望值乘上觸發場次,就可以得到免費遊戲的平均得分了,帶回主遊戲後界可以得到整個遊戲的RTP了。
模擬結果
檔案下載
以上就是這一款遊戲的模型教學,有興趣的可以自行下載試算表研究注意:試算表中使用滾輪未必為遊戲真實滾輪。
模型教學19 - 重轉 + 黏性圖標 Zeus II (WMS)
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